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Creating a charter for effective Social Media activity within a large organisation

For the past year or so, I’ve been the consumer experience lead for Social Media initiatives and projects within my company, and one of the things I’ve been trying to do is to influence and change not just what we do, but the way that we do it – because, as Fun Boy Three (and Bananarama) once said, that’s what gets results.

I strongly believe that the way we behave, think, act has an enormous impact on what we do, and changing that can be the first step towards revolutionising what a company does. Even just resolving to think in a new way about a situation can be enormously effective, and not just in the field of innovation and social media.

My experience has shown that committing to behaving in a particular way – or committing to base decisions on a particular mindset – is a great first step for a company which may not be as flexible and entrepreneurial as it might have once been, and it makes it easier to actually get things done.

With this in mind, at the beginning of last summer, I devised a set of operating assumptions for the social media team, inspired in part by some of the Getting Real approach, which we then iterated within the team to create a common charter. Since then, we’ve been sharing our approach with colleagues internally, and the operating principles which we try to embed into everything we do.

It certainly seems to have helped people understand not just what we were doing but why we were making certain decisions, and what is driving a particular course of action, which may otherwise seem puzzling within the context of traditional ways of working within the organisation.

I thought it might be interesting to share them here:

  1. There are no sacred cows: If there is a different, better way of doing something, we should do it. Challenge what doesn’t work and change it.
  2. Simple, effective and quick always trumps comprehensive, complex and late.
  3. Think small scale: Less features, less people involved, less time, less money. Vary the scope, not the timeframe. Start small, then scale.
  4. Think big picture: Work from the top down: what is the vision? Then what details will help to get us there?
  5. Embrace and be inspired by constraints: Creativity happens when we are solving problems.
  6. Everything is a work in progress: We iterate by default.
  7. Everything starts with the user: We conceive and design and develop with users in mind – solving users’ problems, helping users to be amazing. Then we get out of their way.
  8. We focus effort on making things real: Prototypes and alphas are better than hypotheticals and mockups. We’d rather spend time doing things than writing or talking about doing things: PRDs should follow prototypes, not precede them.
  9. Learn from users: We watch the user experience unfolding in real time. Look for patterns in real data, be flexible and open to change tack, listen to users.
  10. We make decisions quickly and then move on: We are empowered. We make lots of little decisions, and are prepared to kill things if they’re not working.
  11. We think like a network: Think about platforms and services rather than one-off solutions. Make it easy to integrate everything, to weave features, products and services across experiences. What we do should be easily found and felt.
  12. We celebrate success and learn from failure: It’s ok to get things wrong, as long as we realise quickly and learn from the experience.

Incidentally, there’s nothing company confidential in the points above – it’s just an effective way of working which I’ve been developing with my team…but you’ll have to wait and see what we’re achieving by working this way ;)

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Category: Web, Work, fmp

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6 Responses

  1. graybo says:

    All sounds good, although I wonder if the order that you’ve put these in is significant. Surely, if everything starts with the user (a laudable customer-oriented approach), shouldn’t that be the first item on your list?

    The guiding principle of every successful business is that it should satisfy the needs and wants of its customers whilst meeting business objectives – in other words, do what the client/user wants or needs (so start out by identifying what it is that the client/user wants or needs, even if they haven’t realised what that is yet) whilst meeting the objective of profit (or whatever other objective you might have – one of my business objectives is to have fun and maintain a good work/life balance, although I’m not doing so well on the last bit at the moment). Given that, should the bits about the user be at the top of your list?

  2. Meg says:

    Good point, though internally, for our team I wanted to get the first point up there and made clearly – organisations need to flex to be successful. “Because we’ve always done it that way” is not a reason to do something. Sometimes the biggest hurdles are organisational, rather than to do with lack of insight about the user.

    Besides, all points are mobile – we shuffle, deal as necessary for each audience.

  3. Adrian says:

    We could be working for the same company at the moment. We have also changed to try improve the way we are working, and our internal style and philosophy is virtually identical to that.

    It’s good to know when different companies are coming up with the same independent strategies.

  4. Top notch thinking – I’m going to share this with my own team.

  5. Caroline says:

    Thanks, think I’ll translate this and stuff it down our project managers’ throats. Or, you know, suggest they read it with a friendly smile.

  6. Romano says:

    My granfather say, always think twice before you make certain decisions. Listen to him ;)

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This is a personal site, created and curated continuously since early 2000 by Meg Pickard, a creative geek, passionate photographer, anthropologist and web experience /community /social media specialist, who works for The Guardian & lives in London, UK.
 
The site includes a blog - a personal and evolving collection of links, opinions, thoughts, ideas, anecdotes and musings - as well as a variety of other projects. It is also a place to aggregate some of the author's distributed web activity, like photos, links and music.
 
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Important note #1

This is a personal site. The contents and opinions contained within don't necessarily reflect those of my employer, family, or cat. They think for themselves (though mostly about tuna, in at least one case), and so do I.

Important note #2

Since the overwhelming majority of content on this site is historical, it should be regarded in light of the context in which it was originally published, and not as indicative or revealing of current perspectives, preferences or experience.

Important note #3

While I work and spend a lot of time thinking and talking about social media, participatory technologies and community development strategies, the vast majority of content on this site is not about that.

This personal site isn't about anything, except the perpetual unfolding of one person's experience, and the perspectives, observations and opinions that involves and inspires.

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